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AI Insights · Timothy · January 2022

Top Educational Games in Lithuania Q4 2021 Performance Review

Explore the performance trends of the top 5 educational games on a unified platform in Lithuania during Q4 2021, based on Sensor Tower data.

Top Educational Games in Lithuania Q4 2021 Performance Review

During the fourth quarter of 2021, the top educational games in Lithuania showed varied performance trends in terms of weekly downloads, revenue, and active users. Here's a closer look at the performance of these apps:

Lingokids - Play and Learn experienced a steady weekly revenue, starting at around $584 and ending the quarter at approximately $436. Weekly downloads saw a peak mid-quarter with 1.1K in the week of October 18. However, there was a slight decline towards the end of the quarter, with 674 downloads in the last week of December. The app maintained a stable number of active users, fluctuating between 1.4K and 2K throughout the quarter.

Educational games for kids 2 4 showed minimal revenue, with only a few dollars earned sporadically. Weekly downloads varied, peaking at 633 in late November and ending the quarter with 617. Active users increased over the quarter, starting at 1.4K and reaching 1.8K by the end of December.

Buddy.ai: Fun Learning Games showed a significant increase in weekly revenue, peaking at $268 in late November. Downloads surged in early November with 1.5K and then gradually decreased, ending the quarter with 489. Active users also saw a significant rise in early November, peaking at 1.8K before settling around 970 by the end of December.

Baby phone: games for kids 1-5 had a modest revenue stream, with occasional earnings reaching up to $11. Downloads saw a notable peak of 1.1K in early November but dropped significantly to 70 by the end of December. Active users fluctuated, peaking at 2.4K in early November and ending the quarter at approximately 1.8K.

Math Games, Learn Add Multiply did not generate any revenue during the quarter. Weekly downloads showed a steady increase, starting at 70 and ending with 434. The app’s active users also climbed steadily, starting at 182 and reaching 675 by the end of December.

These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022